I build scalable, performance-optimized Unity games used by millions of players.
Professional Unity Experience
Live Production Games
Photon • Socket.IO • Firebase
Android • iOS • WebGL • Windows
Real-time synchronization, matchmaking, room systems, player-ready flows, and reconnection handling using Photon and Socket.IO.
Clean architecture using state machines, ScriptableObjects, event-driven design, and modular systems.
Object pooling, origin shifting, memory management, garbage collection reduction, and mobile/WebGL/Windows optimization.
Responsive UI, dynamic scaling, localization-ready layouts, and performance-friendly UI systems.
Firebase, Node.js, MongoDB for authentication, persistence, leaderboards, and live features.
Contributed to a live global game by improving gameplay systems, optimizing UI/UX across devices, and building reusable, localization-ready UI tools used in production.
View Case Study →Built a real-time multiplayer card game using Socket.IO, including matchmaking, room creation, friend system, leaderboards, Firebase authentication, and network-resilient gameplay flow.
View Case Study →Developing a Battle City–inspired multiplayer tank game using Photon, featuring room-based sessions, player-ready synchronization, tilemap-based levels, ScriptableObject-driven tanks and weapons, and clean multiplayer architecture.
View Case Study →