Professional Summary
Unity Game Developer with over 2.6 years of production experience building Android, iOS,
WebGL, and Windows games using Unity (2021 LTS, 2022 LTS, 6 LTS) and C#. Specialized in multiplayer
game development, scalable gameplay architecture, backend integration, and mobile optimization.
Contributed to live production titles with 5M+ downloads, using Photon PUN2,
Photon Fusion, Unity NGO, Socket.IO, Colyseus, Firebase, Node.js, and MongoDB. Delivered a
1900% export pipeline optimization, improving workflow scalability from 20
exports to 1000+ exports in 5 minutes.
Key Highlights
- 🎯 Contributed to live production games with 5M+ global users
- 🌍 Built localization-ready and responsive UI systems
- 🔗 Implemented real-time multiplayer using Photon PUN2/Fusion, Unity NGO, Socket.IO, and Colyseus
- ⚙️ Performance optimization for mobile & WebGL platforms
- 🧠 Clean architecture using State Machines, ScriptableObjects, and Events
- 🤝 Git-based collaboration and cross-functional teamwork
- 🐞 Debugged and stabilized live production issues
Achievements & Recognition
- 🏆 Ranked 1st in Deftsoft's internal Unity challenge and game-development quiz
- ⚡ 1900% export pipeline optimization — 20 exports to 1000+ exports in 5 minutes
- 📱 Contributed to a live title with 5M+ downloads (Alnahsha Run)
- 🤝 Mentored a junior developer, improving delivery speed by 1.5 days and team velocity by 12%
Professional Experience
Game Developer — Deftsoft
Oct 2023 – Feb 2026 | Mohali, Punjab
- Developed and maintained multiplayer, casual, and hyper-casual games across Android, iOS, WebGL, and Windows using Unity 2021/2022/6 LTS and C#, contributing to live production titles with 5M+ downloads.
- Built real-time multiplayer gameplay systems using Photon PUN2, Photon Fusion 2.x, Unity NGO, and Socket.IO, including dedicated server architecture, matchmaking, room systems, player synchronization, and reconnection flows.
- Integrated Firebase, Node.js, Express.js, and MongoDB for authentication, real-time gameplay sync, persistent progression, cloud saves, and push notifications.
- Optimized a production export pipeline from ~20 exports to 1000+ exports within 5 minutes — a 1900% performance improvement via coroutine-based processing and memory optimization.
- Developed scalable gameplay systems including object pooling, FSM-based enemy AI, wave systems, responsive URP-compatible UI, resource systems, and reusable gameplay frameworks.
- Designed clean, modular architecture using SOLID principles, ScriptableObject workflows, and event-driven systems; participated in code reviews and pull request workflows.
- Implemented performance optimization for Android/iOS low-end devices including GC optimization, draw call reduction, WebGL optimization, and IL2CPP build configuration.
- Created reusable UI tooling that enabled a junior developer to complete delivery 1.5 days ahead of schedule while improving team efficiency by 12%.
- Collaborated with designers, artists, QA, and engineers in Agile/sprint workflows; mentored junior developers on multiplayer systems and clean architecture.
Selected Projects
-
Alnahsha Run — Endless Runner (Android & iOS, 5M+ Downloads)
Gameplay improvements, UI optimization, localization-ready UI systems, and production bug fixes.
-
Multiplayer Arena Protocol — 2-Player Co-op Survival Arena (Windows) | Unity NGO
Server-authoritative combat and AI, modular ability system, and full session
reconnection with restored health, score, and cooldowns.
-
Multiplayer Tank Battle — Real-Time Multiplayer (Cross-Platform: Android, iOS, Windows, WebGL) | Photon PUN2 → Fusion 2.x (Migrating)
Developed on Photon PUN2 — player movement, shooting systems, tilemap-based levels, ScriptableObject-driven tanks, player-ready synchronization, and room-based architecture. Networking layer currently migrating to Photon Fusion 2.x.
-
Multiplayer Card Game — Real-Time Multiplayer (Cross-Platform: Android & iOS) | Photon PUN2 + Socket.IO
Photon PUN2 for room/lobby/matchmaking, Google/Firebase authentication, friend system, leaderboards, social invites via WhatsApp, and Socket.IO-based turn state synchronization.
-
City Builder — Resource Management (Cross-Platform: WebGL & Android)
Modular resource systems, persistent progression, Node.js & MongoDB backend integration, and WebGL performance optimization.
-
3D Character Creator Tool — Windows | Confidential
Blendshape-driven facial morphing and customization; resolved a production export
bottleneck with a 1900% throughput improvement via coroutine-based batch processing.
-
Deft Runner — 3D Endless Runner (Cross-Platform: Android & iOS)
Core runner mechanics, origin shifting, object pooling, Addressables, and performance-focused architecture.
Skills & Technologies
Game Development
Unity (2D / 3D)
Gameplay Programming
Multiplayer Systems
Performance Optimization
UI / UX Optimization
Programming & Backend
C#
C
C++
JavaScript
Node.js
MongoDB
Firebase
Architecture & Tools
Photon PUN2
Photon Fusion 2.x
Unity NGO
Colyseus
Socket.IO
Unity Relay
Unity Lobby
Dedicated Server Architecture
State Machines
ScriptableObjects
Event-driven Systems
URP
HDRP
Built-in Render Pipeline
SRP
Git
Performance & Mobile
IL2CPP
GC Optimization
Draw Call Reduction
Low-End Device Optimization
Object Pooling
Android & iOS Deployment
APK/AAB Pipeline
Tools & Process
Unity Cloud Build
GitHub Actions
Firebase Analytics
Jira
Agile / Scrum
Code Reviews
Education
Bachelor of Computer Applications (BCA)
Guru Nanak Dev University College, Amritsar
2020 – 2023
Certifications
Unity Junior Programmer Pathway — Unity Technologies
Credly-verified validation of core Unity/C# fundamentals, completed alongside ongoing production work.
Verify on Credly →