I build scalable, performance-optimized Unity games used by millions of players.
Professional Unity Experience
Live Production Games
Photon โข Unity NGO โข Socket.IO โข Colyseus
Android โข iOS โข WebGL โข Windows
Real-time synchronization, matchmaking, room systems, player-ready flows, and session reconnection using Photon PUN2/Fusion, Unity NGO, Socket.IO, and Colyseus.
Clean architecture using state machines, ScriptableObjects, event-driven design, and modular systems.
Object pooling, origin shifting, memory management, garbage collection reduction, and mobile/WebGL/Windows optimization.
Responsive UI, dynamic scaling, localization-ready layouts, and performance-friendly UI systems.
Firebase, Node.js, MongoDB for authentication, persistence, leaderboards, and live features.
Contributed to a live global game by improving gameplay systems, optimizing UI/UX across devices, and building reusable, localization-ready UI tools used in production.
View Case Study โBuilt a server-authoritative co-op arena using Unity Netcode for GameObjects, featuring a modular ability system and full session reconnection with restored health, score, and cooldowns.
View Case Study โA Battle Cityโinspired multiplayer tank game built on Photon PUN2 โ room-based sessions, player-ready synchronization, tilemap-based levels, and ScriptableObject-driven tanks and weapons. Currently migrating the networking layer to Photon Fusion 2.x for improved prediction and connection handling.
View Case Study โBuilt a real-time multiplayer card game using Photon PUN2 for room, lobby, and matchmaking, paired with a Socket.IO backend layer for turn-based state sync โ including friend system, leaderboards, Firebase authentication, and network-resilient gameplay flow.
View Case Study โBuilt a scalable city-building simulation with resource economy and progression systems, backed by a Node.js service and MongoDB for persistent state โ optimized for WebGL delivery with draw call and build size reduction.
View Case Study โ